5.0-14511 3 years, 3 months ago WiimoteScannerDarwin: fix hang on quit and clean up (PR #9839 from OatmealDome)
5.0-14504 3 years, 3 months ago JitArm64: Fix MSVC warning '~': zero extending 'u32' to 'u64' (PR #9856 from JosJuice)
5.0-14502 3 years, 3 months ago DVDInterface: Fix decrypting reads clearing the drive state (PR #9852 from Pokechu22)
5.0-14500 3 years, 3 months ago Fix FPRF handling of denormal singles (PR #9811 from JosJuice)
5.0-14495 3 years, 3 months ago JitArm64: Handle SO and LT simultaneously in mfcr (PR #9851 from JosJuice)
5.0-14493 3 years, 3 months ago x64Emitter: remove unused x87 instructions (PR #9849 from Tilka)
5.0-14491 3 years, 3 months ago Jit64: addx revisited (PR #9464 from Sintendo)
5.0-14489 3 years, 3 months ago PowerPC: move SO bit to a more convenient location (PR #9850 from Tilka)
5.0-14486 3 years, 3 months ago Jits: Fix fcmpX FPRF mask (PR #9810 from JosJuice)
5.0-14484 3 years, 3 months ago Jit64: Fix FPRF non-SSE4.1 handling of negative zero (PR #9812 from JosJuice)
5.0-14482 3 years, 3 months ago Jit64: mtfsfx - Optimized masking (PR #9845 from Sintendo)
5.0-14480 3 years, 3 months ago JitArm64: Implement mcrfs (PR #9825 from JosJuice)
5.0-14477 3 years, 3 months ago MMIOHandlers: Move method definitions to MMIO.cpp (PR #9793 from sepalani)
5.0-14475 3 years, 3 months ago GameINI: Enable Single Core for Baten Kaitos: Eternal Wings and the Lost Ocean (PR #9838 from JMC47)
5.0-14473 3 years, 3 months ago Fix includes for musl libc (PR #9814 from thyrc)
5.0-14471 3 years, 3 months ago Android: Apply opacity setting to pressed buttons too (PR #9828 from JosJuice)
5.0-14469 3 years, 3 months ago AudioInterface: Fix sample counter (PR #9829 from sepalani)
5.0-14467 3 years, 3 months ago Apple M1: Add support for running unit tests on universal builds (PR #9830 from skylersaleh)
5.0-14464 3 years, 3 months ago UberShaderPixel: always set tevcoord, even if the stage has no texture (PR #9833 from Pokechu22)
5.0-14462 3 years, 3 months ago VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop. (PR #9837 from AdmiralCurtiss)