5.0-15105 3 years ago Disable Dual Core by default for multiple Heavy Iron games (PR #10083 from JoeyBallentine)
5.0-15103 3 years ago BPMemory: Make ZTexOp enum an enum class (PR #10082 from lioncash)
5.0-15101 3 years, 1 month ago msbuild: Move DivUtils to DolphinLib.props (PR #10078 from Pokechu22)
5.0-15099 3 years, 1 month ago DolphinQt: Make Windows tab bar scroll buttons opaque (PR #10021 from Dentomologist)
5.0-15097 3 years, 1 month ago MMU: Tidy up PTE-related code (PR #10074 from lioncash)
5.0-15087 3 years, 1 month ago MMU: Don't truncate 64-bit values when calling Memcheck() (PR #10075 from lioncash)
5.0-15084 3 years, 1 month ago Translation resources sync with Transifex
5.0-15083 3 years, 1 month ago Interpreter: Simplify mcrfs implementation (PR #10040 from JosJuice)
5.0-15081 3 years, 1 month ago Revert "DolphinQt: Minor consistency fixes for the Settings window" (PR #10073 from JosJuice)
5.0-15079 3 years, 1 month ago DSPInterpreter: fix off-by-one errors in cycle counting (PR #10072 from Tilka)
5.0-15077 3 years, 1 month ago Various GameINI Updates (PR #10026 from PatrickFerry)
5.0-15062 3 years, 1 month ago DolphinQt: Minor consistency fixes for the Settings window (PR #10025 from mbc07)
5.0-15060 3 years, 1 month ago Interpreter: Make signedness and narrowing conversions explicit (PR #10041 from lioncash)
5.0-15058 3 years, 1 month ago IOS/Network/KD: Minor tidy-up changes (PR #10053 from lioncash)
5.0-15046 3 years, 1 month ago DSPHLE: Minor cleanup & savestate fix for AX coefficients. (PR #10058 from AdmiralCurtiss)
5.0-15041 3 years, 1 month ago Gekko: Migrate register structs over to Common::BitField (PR #10064 from lioncash)
5.0-15023 3 years, 1 month ago Add an option to abort when a panic alert occurs (PR #10066 from leoetlino)
5.0-15021 3 years, 1 month ago GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights (PR #10071 from JMC47)
5.0-15019 3 years, 1 month ago JitArm64: dcbx loop detection for improved performance when invalidating large memory regions (PR #10035 from JosJuice)
5.0-15015 3 years, 1 month ago VideoBackends / VideoCommon: expose ability to view shader/texture debug names (PR #10065 from iwubcode)